20 Rules of Flight (Modified for PPG)

Everything regarding the safety of the sport, and ways to help reduce the risks. Discussions of how to setup and use reserve parachutes, flotation systems, and other safety related things
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Primal Flight
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20 Rules of Flight (Modified for PPG)

Post by Primal Flight » Thu Sep 26, 2019 12:42 pm

Taken from here: http://www.airparamo.com/ppg/rules/

1.Every takeoff is optional. Every landing is mandatory.

2. If you let the throttle out, the houses get bigger. If you push the throttle in, they get smaller. That is, unless you push the throttle in and pull on the brakes real hard, then they get bigger again.

3. Flying isn't dangerous. Crashing is what's dangerous.

4. It's always better to be down here wishing you were up there than up there wishing you were down here.

5. The ONLY time you have too much fuel is when you're on fire.

6. A 'good' landing is one from which you can walk away. A 'great' landing is one after which they can use the PPG again.

7. Learn from the mistakes of others. You won't live long enough to make all of them yourself.

8. The probability of survival is inversely proportional to the angle of arrival. Large angle of arrival, small probability of survival and vice versa.

9. Stay out of clouds. The silver lining everyone keeps talking about might be another airplane going in the opposite direction. Reliable sources also report that mountains have been known to hide out in clouds.

10. Always try to keep the number of landings you make equal to the number of take offs you've made.

11. There are three simple rules for making a smooth landing. Unfortunately no one knows what they are.

12. You start with a bag full of luck and an empty bag of experience. The trick is to fill the bag of experience before you empty the bag of luck.

13. If all you can see is ground that's going round and round and all you can hear is commotion coming from your wing flapping around you, things are not at all as they should be.

14. In the ongoing battle between objects travelling through the air and the ground not travelling at all, the ground has yet to lose.

15. Good judgment comes from experience. Unfortunately, experience usually comes from bad judgment.

16. It's always a good idea to keep the pilot end going forward as much as possible.

17. Keep looking around. There's always something you've missed. (Isn't that why they came up with checklists?)

18. Remember, gravity is not just a good idea. It's the law. And it's not subject to repeal.

19. The three most useless things to a pilot are the altitude above you, runway behind you and a tenth of a second ago.

20. There are old pilots and there are bold pilots. There are, however, few old, bold pilots.

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